How can digital platforms revolutionize the way you teach math, transforming lessons into interactive, gamified experiences? Digital tools for gamification, such as adaptive learning programs, offer personalized learning experiences that cater to diverse student needs and skill levels, making math more approachable and fun. Join Sofia Guerrero for this hands-on, interactive workshop as she guides you through the world of gamified math instruction, exploring powerful digital tools that elevate classroom engagement and foster a love for learning. Prepare to unlock the power of technology to create a gamified, dynamic math learning environment that transforms engagement, comprehension, and enthusiasm in your classroom! Sofia’s expertise as an instructional specialist will equip you with tools and strategies to enhance accessibility, make abstract concepts more relatable, and create meaningful and memorable math games.
This is workshop two of three for the series titled “Level Up Math: Gamifying the Classroom for Engaged Learning.”
Key Takeaways:
- Gain insights into multiple digital tools that gamify math learning, including their capabilities, customization options, and integration methods for diverse classrooms.
- Understand the psychological and educational principles behind gamification and learn how to use these strategies to captivate students and sustain their interest in math topics.
- Discover how to transform traditional math worksheets and tasks into digital games that promote critical thinking, collaboration, and skill mastery.
- Develop techniques to use digital tools to tailor learning experiences, address individual student needs, and provide meaningful feedback to accelerate learning.
Workshop Details:
While we recommend that you attend all sessions of the workshop series to meet the learning objectives, each workshop can be attended as a standalone. Full members will also have access to view the recordings on demand and earn up to three continuing education credits.
Special Technology Instructions:
Attendees will need access to an internet-enabled device, a personal Google account (not affiliated with their school), and an optional free Desmos account. SimpleK12’s Google Classroom will be utilized for the interactive and hands-on components of this workshop.
Assessment:
Participants will complete an exit ticket to demonstrate their understanding of the workshop objectives and reflect on their learning.